(spoilers follow - tried to hide them as best I can) Looking at the map, it's definitely a lonely place east of the mountains in the event you accidentally wake a certain someone.Īnd maybe one way arrows to Hornburg? A warning next to Dol Guldur? I'd also like Moria to be explorable from the west without having to keep going through Caradhras - I know the geography matches this way better, but having to skirt a level 21 location every time is not great for early players. And I'm a bit proud of it so here you are: I wonder if it's readable enough (warning, monospace fonts required) and if there are errors wrt Tolkienology and wrt Un plot and data. I've just mangled Nick McConnell's ASCII map for FAAngband and made a map for the early section of Un in a similar style (thanks Nick!). Hobbiton* / / Marshes | | Misty Mountains Lake-town* For more informationĪbout wilderness and dungeons, see "dungeon.txt". One-way only they are marked with an arrow. Only the initial situation is shown on this map. The regions change as you shape the fate of Middle Earth by your brave deeds On the map the others are for you to discover - or perhaps help rebuild? Some towns of Middle Earth are widely known and these are marked by '*' Northern Middle Earth is shown - to get south to where the fate calls, That are never blocked are shown on the map. Who may or may not block passage to another region. No dungeon underneath, but still have a guardian (usually a unique monster), Dungeons' depths are shown in brackets under Code: = "Map" of (northern) Middle Earth =īelow is a rough diagram of the linkages between the regions of Middle Earth
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